EMPIRE NEXUS STUDIOS — MEDIA NOTES All supplied game images and promotional artwork are presented as Empire Nexus Studios materials. Preserve image context and the following third-party music attribution when sharing trailers. A press contact has not yet been configured. EN MARK empire-nexus-en-mark.svg embeds an exact crop of the supplied Labryinth poster, expanded slightly from the website crop to retain the whole mark (52 x 58 at x=231, y=30 when the poster is 733 pixels wide). It retains the original raster texture and surrounding background; it is not an independently drawn vector or transparent logo. The website applies grayscale/contrast styling; this download preserves the original artwork colors. PROMOTIONAL POSTERS labyrinth-poster.jpg / perchance-poster.jpg: original supplied key art. These are illustrations, not gameplay. Earlier spelling or promotional wording in original artwork does not announce final release plans. THE LABRYINTH OF MEMORY Trailer revision 2 (game 0.7.0), "One more room," 66 seconds. labyrinth-maps.jpg: 00:06.5, the father's handwritten maps shown in the game-rendered opening. labyrinth-green-screen.jpg: 00:14.5, the playable green-screen dungeon interface. labyrinth-dungeon.jpg: 00:21.0, the modern first-person dungeon. labyrinth-trailer-poster.jpg: supplied title-card artwork, labeled concept art in the film. These are exact trailer frames; their editorial titles remain visible. Pre-art footage is rendered by the game. Camera sweeps and creature attacks are staged for capture, with most HUD elements suppressed. The trailer is thematic and is not a continuous play session or a promise of additional campaign floors. The two existing father voice fragments are the project's Kokoro synthetic male performances, not a recording or clone of the author's father. The original synthesized score and game sound effects are used. No commercial music or original Wizardry/Apple demonstration-disk recordings are included. English VTT captions reproduce the source speech SRT; editorial story titles are burned into the video. PERCHANCE Trailer revision 21 (game 5.27.0), "Step inside Hamlet," 80.4 seconds. perchance-elsinore.jpg: 00:05.0, arrival at Elsinore. perchance-court.jpg: 00:12.5, the court in the current trailer. perchance-ophelia.jpg: 00:22.3, Ophelia's account. perchance-journal-court.jpg / perchance-journal-apparition.jpg: original screenshots from the developer journal; their capture dates and game versions are not specified alongside the files. perchance-trailer-poster.jpg: original poster supplied alongside the current trailer. The trailer uses cinematic cameras and edited in-engine performances, with prototype acting/voices. Synthetic character voices and directed British stock-voice narration. The proposed caravan opening is not playable and is not shown. Music: 'Legionnaire' by Scott Buckley — released under CC-BY 4.0. www.scottbuckley.com.au Version: 2022 Remaster. Track: https://www.scottbuckley.com.au/library/legionnaire-2022/ License: https://creativecommons.org/licenses/by/4.0/ Continuous original-speed excerpt (00:00–01:20.4), with fades, dramatic level changes, and dialogue ducking. The supplied splash's separate audio is omitted. Retain the credit when sharing. Full original credit is included in PERCHANCE-MUSIC-CREDITS.txt. WEB COPIES Web videos are H.264/AAC MP4 at 1280 x 720, with fast-start metadata and source duration/frame rate preserved. They are compressed copies of the documented exports, not new edits. English WebVTT files are converted from the accompanying SRT files. The ZIP excludes videos to keep the download manageable.