INDEPENDENT MINDS. IMMERSIVE WORLDS.

Old souls.
New worlds.

Remember the first game you got lost in?
We’re chasing that feeling.

Narrative games with roots in the past
and a restless imagination for what comes next.

Discover our worlds
NOW ENTERINGThe Labryinth of Memory
SCROLL TO EXPLOREA LITTLE NOSTALGIA. A NEW ADVENTURE.01 / 03
STORY FIRST.CURIOSITY ALWAYS.WONDER, REDISCOVERED.

01 / OUR WORLDS

Some stories ask
to be stepped inside.

Familiar echoes. Unfamiliar paths.
Find a world worth getting lost in.

An adventurer faces a neon portal beneath a towering labyrinth and a mysterious king.
WORLD 001IN DEVELOPMENT

A FIRST-PERSON DUNGEON CRAWLER

The Labryinth
of Memory

The map you drew has waited
for forty years.

John returns to the dungeon crawler he once played with his father. Cross from a green-screen adventure into a world you can inhabit, switch between six companions, and follow the handwritten maps toward what memory has left unfinished.

FIRST-PERSON RPGMEMORY & COMPANIONSHIP
Enter the labyrinth
A young traveler with a lantern stands before a storm-swept castle, watched by a ghost.
WORLD 002IN DEVELOPMENT

A FIRST-PERSON HAMLET MYSTERY

Perchance

Summoned to perform.
Drawn into a murder mystery.

Arrive in Elsinore as a travelling actor. Recover your company’s folio, question the court, and help stage a performance that puts its secrets under pressure. Follow the evidence—and decide what you can believe.

NARRATIVE MYSTERYEXPLORE · QUESTION · PERFORM
Step into the story
A luminous academy above floating islands in the Dream World. Concept art.

A NEW WORLD / EARLY DEVELOPMENT

Beyond
the Waking.

Five cousins. One extraordinary world.
A Dream Fighter Chronicles Adventure.

Concept art · Working title · Early Unreal Engine prototype

02 / THE STUDIO

BUILT ON THE FEELING.
DRIVEN BY THE POSSIBILITIES.

The graphics changed.
The feeling
never did.

A pencil. A sheet of graph paper.
An entire world in your head.

That’s the spirit of Empire Nexus Studios. We create engrossing, narrative-driven games that carry the curiosity of those early adventures into the present.

We believe the best worlds have something to say. They invite you to question, explore, and find a little of yourself along the way. Our work begins with that invitation.

Get to know the studio
01

Stories with a pulse.

Characters, questions, and worlds that stay with you after the screen goes dark.

02

Roots, not limits.

The imagination of classic games. The freedom to take them somewhere new.

03

Room for wonder.

A hidden path. An unexpected connection. The joy of figuring it out for yourself.

03 / FROM THE ARCHIVE

A past worth
playing with.

Graph paper meets the phosphor glow.
A closer look at the art behind our worlds.

THE NEXT CHAPTER IS BEING WRITTEN.

Stay curious.
There’s more beyond the door.

Meet your next adventure

FROM THE DEVELOPMENT NOTEBOOKS

Stories behind
the stories.

Open the journals ↗

Beyond the Waking / 4 MIN READ

Beyond the Waking: October 22, 2026

October 22, 2026: Gabby changes the battle / October 22, 2026: Give me a reason to try again / October 22, 2026: Give the family a world and a reason / +1 more updates

THE STORY CONTINUES IN YOUR INBOX

Stay in
the story.

Choose the worlds you want to hear about.
We’ll keep you close to what comes next.

Download original ↓