WORLD 002 / A FIRST-PERSON HAMLET MYSTERY

Perchance.

Summoned to perform.
Drawn into a murder mystery.

THE EXPERIENCEFirst-person mystery adventure
AT ITS HEARTHamlet, evidence & interpretation
STATUS In development
CREATED BYEmpire Nexus Studios

01 / BEYOND THE PAGE

A familiar story.
An unfamiliar
way inside.

You arrive as a travelling actor. The king who summoned you is dead.

A new king sits on the throne, the court prepares its welcome, and your company needs its missing folio. As a travelling actor in Elsinore, you must take the stage while finding out what lies beneath the celebration.

Speak with Hamlet, Ophelia, Horatio, and the royal household. Follow conflicting accounts toward the night watch and the apparition. Someone’s accusation is only a beginning. What did they see, what have they heard, and what can you actually establish?

02 / YOUR CURIOSITY HAS A PART TO PLAY

Explore.
Question.
Perform.

ACT I / EXPLORE

Find your own way in.

Explore Elsinore’s courtyard, gardens, and ramparts in first person. Bargain for the missing folio, pursue its carrier, or seek another route. Listen behind a screen—or step forward and ask.

ACT II / QUESTION

Listen. Compare. Reconsider.

Question witnesses and compare their accounts with physical clues. Protect a confidence or put a source on record. The people you return to remember your promises, discoveries, and breaches of trust.

ACT III / PERFORM

Set a trap for the king.

Rehearse, arrange the company’s performance, and help stage The Mousetrap. Choose how to answer an interruption in front of the court, then compare its reaction with an independent witness.

03 / FOLLOW THE THREAD

A mystery you
take part in.

I

The Actor’s Ledger.

Keep track of possessions, people, and open leads. Pin a question to follow as you explore, and return to a journal that separates testimony, physical evidence, and unverified claims.

II

Beyond the conversation.

Recover a script, follow an apparition, cross broken passages, and test your timing in small fencing encounters. A later playable prototype chapter carries the actor aboard the Sea Queen with Hamlet.

III

A way into Shakespeare.

Designed for players meeting Hamlet for the first time, with a Shakespeare guide character offering context and direction. Original game episodes sit alongside the play’s events; the story journal explains the literary connections.

FROM THE WORKING GAME

A world
taking shape.

In-engine footage and screenshots.
Work in progress.

Trailer revision 28, 77.3 seconds. In-engine footage from build 5.56.0. Edited in-engine scenes and directed cameras, with stock synthetic character voices; not an uninterrupted playthrough. Work in progress.

'Legionnaire' by Scott Buckley — released under CC BY 4.0. www.scottbuckley.com.au Track: https://www.scottbuckley.com.au/library/legionnaire-2022/ License: https://creativecommons.org/licenses/by/4.0/ 2022 remaster, original speed including splash; fades, dialogue ducking and dramatic dropouts. Splash audio excluded. Supplied cannon and deterministic thunder/wind/sea accents. Full trailer and demo credits.

SPEND A LITTLE LONGER IN ELSINORE

Extended demo: Listen closely

Extended demo revision 10, 155.1 seconds. In-engine footage from build 5.56.0. Edited in-engine scenes and directed cameras, with stock synthetic character voices; not an uninterrupted playthrough. Work in progress.

'Legionnaire' by Scott Buckley — released under CC BY 4.0. www.scottbuckley.com.au Track: https://www.scottbuckley.com.au/library/legionnaire-2022/ License: https://creativecommons.org/licenses/by/4.0/ 2022 remaster, original speed including splash; fades, dialogue ducking and dramatic dropouts. Splash audio excluded. Supplied cannon and deterministic thunder/wind/sea accents. Full trailer and demo credits.

The castle of Elsinore in Perchance
An invitation to Elsinore. Cinematic in-engine still, version 5.27.0.
The royal court in Perchance
A household with competing accounts. Cinematic in-engine still, version 5.27.0.
Ophelia in the castle grounds
Words, evidence, and interpretation. Cinematic in-engine still, version 5.27.0.
Read the Perchance development journal ↗

04 / THE WORLD OF PERCHANCE

Something stirs
in the dark.

Stormlight and stone. A lantern against the night. The artwork opens a door into Hamlet’s atmosphere of mystery, reflection, and possibility.

The stage is still being set.
A playable first-person prototype is in active development. Elsinore, the performance, and a later voyage chapter are being shaped into the wider adventure.

Meet the studio

ANOTHER WORLD AWAITS

The Labryinth
of Memory

The map you drew has waited for forty years.

THE STORY CONTINUES IN YOUR INBOX

Stay in
the story.

Choose the worlds you want to hear about.
We’ll keep you close to what comes next.

Download original ↓