Inhabit the party.
Switch into your companions’ actual bodies, each with a position, weapon, health, and ability of his own. John remains the viewpoint; each companion brings a different aspect of him to the fore.
WORLD 001 / A FIRST-PERSON NARRATIVE DUNGEON CRAWLER
The map you drew has waited
for forty years.
01 / A WORLD RECONSTRUCTED
An old computer. His father’s maps. A game that remembers him.
John returns to the dungeon crawler he once played with his father. The old computer, the floppy disk, and handwritten maps lead back to a game that has kept more than he expected.
Begin in a playable green-screen dungeon. Recover six familiar companions and command them through a round-based battle. Beyond a door that should not exist, the remembered game becomes a world John can inhabit.

THE PAST ISN’T FINISHED WITH YOU.
02 / INSIDE THE LABYRINTH
Switch into your companions’ actual bodies, each with a position, weapon, health, and ability of his own. John remains the viewpoint; each companion brings a different aspect of him to the fore.
Face real-time encounters with guarding, spells, and tactical pause. Order the party to follow, hold, protect, or focus. Read a watchman’s windup, prepare a Ward, and switch to the Mage when an opening appears.
Remembered discoveries and story actions build shared Understanding and unlock new readings of Firebolt and Ward. Repeated fights don’t earn progress. Magic uses renewable Clarity; the memories stay with you.
03 / THE SIX WHO RETURN
Six companions in the opening journey.
Six ways of seeing what lies ahead.
Follow a fragile trace of your father’s handwriting, or turn toward the companion asking for your attention. Preserve an unfinished route, or make a new mark together.
These moments are untimed. Consider the other aspects’ thoughts, review your choice, and decide when you’re ready. What you keep—and what you miss—stays with the journey.
FROM THE WORKING GAME
In-engine footage and screenshots.
Work in progress.
Trailer revision 5, 80 seconds. In-engine footage from build 0.32.0. Edited in-engine scenes and directed cameras, with stock synthetic character voices; not an uninterrupted playthrough. Work in progress.
Read the Labryinth development journal ↗04 / ART FROM THE LABYRINTH
Explore the original posters and key art.
Open any image for a closer look.
Still finding its way out of the labyrinth.
A first playable slice is in active development. The opening and early expedition are playable internally; the wider campaign is still being built.

ANOTHER WORLD AWAITS
Step inside Hamlet. Let curiosity play its part.